The textures for King Frost has a blue texture and a smiley face present. Despite this, the texture bank for this deleted field still exists within the game's field_tex/textures folder, under the name tex057_170_00_00.Ī temporary texture for a carpet using a promotional image for Persona Q: Shadow of the Labyrinth. Like the unused elevator textures, the field that these textures belong to has been deleted. Two textures for a Poker table, as well as a higher quality version of the texture used for the poker tables on the lower floor of Niijima's Palace.
These textures only appear in tex053_040_00_00, which corresponds to a field that was deleted from the game. There are no elevators in his palace in the final game. These were likely meant to have been overlaid on top of the chalkboards.Ī texture for an elevator, intended for Madarame's Palace. The chalkboards were originally meant to be mounted on the front of the cells in the dungeon, as seen in several unused fields intended for the dungeon. While the flags with writing on them are used, the chalkboard textures and the arty-looking Kamoshida flag are not. The daytime underpass texture would later be used in one of the ending cutscenes in Royal, if Iwai's Confidant was maxed. The player can never see these textures in game as the only time the Underpass is visited is during Toranosuke's confidant, which always takes place at night. The billboard texture used for the Underpass has a daytime and cloudy weather variant. There is no equivalent to the Big Echo building present in the model. The Big Echo building depicted appears to the one located near Sangen-jaya Station in Setagaya, given that it is found in the texture banks for a model of several buildings that are heavily based on that area. Unused textures for Yongen-jaya made up from a photograph of Big Echo, a karaoke chain in Japan. The regular guard shadows in Kamoshida's Palace do not have this unused texture. Why this texture is in the texture banks for the guards is unknown, as they use the regular guard textures in-game. Upon further inspection, it appears to be a leftover from the Machine enemies from Persona 4, as part of the texture has "VIII" (Justice) written on it. Despite being labelled as a mask texture, it doesn't actually fit their mask. The textures for the object model used for the guards that beat the volleyball team in Kamoshida's Training Hall of Love have this odd texture in their texture bank. More Persona 4 Golden leftovers have been found. The final version of cognitive Ann's texture is stored separately in Asmodeus Kamoshida's texture bank. This early texture also lacks a texture for cognitive Ann's bikini. Likewise, the main texture for Asmodeus Kamoshida contain a small, early texture for the cognitive Ann inside his wine glass which has more tone and definition most notable in the bust and leg areas. Shadow Kamoshida (Final gold eye texture) Likewise, his Shadow's face textures contain his normal eyes which goes unused. He's the only target of the Phantom Thieves to have golden eyes in the texture bank of their normal form. The face texture for Kamoshida has an unfinished and unused texture which depicts him with golden eyes like his Shadow. The texture for Akechi's outfit contains Dumuzid's face textures. The texture for Makoto's outfit contains Katherine's face textures. The texture for Yusuke's outfit contains Jonny's face textures.
The texure for the protagonist's outfit contains Vincent's face textures. Ryuji, Morgana, Ann, Haru and Futaba do not have these leftover textures. Some of the textures for the Catherine DLC outfits contain leftover face textures from the characters said outfits are based on. The game instead uses a video file for it, leaving this unused. Textures for the 20th Anniversary screen. Three years later, got a updated re-release titled Persona 5 Royal. Persona 5 is another entry in the line of Persona 4 spin-off games. This game has hidden development-related text. This game has a hidden developer message.